GDC Talk Procedural FX on Mobile : 'Lost Survivors' From Vision to Production
2022, San Francisco
My talk was about our vfx vision to the R&D phase and finally production. We didn’t want to rely on the usual light-based effects often seen in similar games. Instead, we aimed for something more direct we want to cololrize the world. To achieve this, we created our own systems, since real-time fluid simulations were far too expensive on mobile. The entire solution was built on procedural techniques to keep it lightweight and flexible.